ARPG Simulator 2017
A downloadable game for Windows, macOS, and Linux
Developers: Bogdan Dumitru, Evan Laflamme, Justin Tremblay
Group Name: Elie's Friends
Description: This is an action-rpg simulator game. The player spawns in a procedurally generated dungeon. The goal is to reach and kill the boss Manny the Octalpus. Manny will drop a key which will open the door located in the same room as him in order to move to the next level. On the way, the player will have to avoid or kill any Rabbit Ogres who will drop randomized loot including potions, weapons and armor. The player has a set health and mana. The health will not regenerate, but mana will regenerate very slowly. The player can consume health and mana potions to completely replenish their health and mana bars. As the level increases, the items become powerful, but so do the enemies.
GitHub Repository: https://github.com/evanlaflamme/ARPGSimulator
Instructions:
-Player Movement:
-Hold left click on the mouse in the direction you wish the player to move in. The further away the mouse is from the player, the faster the player will move.
-Player Attacks:
-Pressing "Q" is bash attack that does heavy damage and consumes mana.
-Pressing "W" is a dash attack that leaps the player forward to damage enemies. It also consumes mana.
-Pressing "E" is an explosive jump attack that does heavy damage to all enemies within the explosion radius. It consumes a lot of mana.
-Clicking right click on the mouse is a cleave attack that hits a wide radius in front of the player. This attack does not use mana.
-Player Items:
-Pressing "1" uses a health potion to bring the player to full health.
-Pressing "2" uses a mana potion to refill the players mana.
-Items:
-Walking over a dropped item will pick up that item. If there is a current weapon or armor, it is replaced by the new one. If the item is a potion, it adds to the players stockpile of potions.
Credits:
-Procedural generation in the game is modified from the Unity Tutorial on Procedural Generation (https://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial)
-Music in the game is provided royalty-free by Eric Skiff (http://ericskiff.com/music/)
-The player and Rabbit Ogres are modified from the paid asset pack Platformer Animation Pack from the Unity Store (https://www.assetstore.unity3d.com/en/#!/content/37075)
-The sushi sprite was found on google images (http://piq.codeus.net/picture/307785/8_bit_sushi)
-The fire sprite animation was found on google images (https://nattydroid.files.wordpress.com/2012/12/zelda_fire_render.gif)
-The explosion sprite animation was found on google images (https://spritefx.blogspot.ca/2013/04/explosion-sprites.html)
-The sprite for Manny The Octalpus was found on google images (https://openclipart.org/detail/204282/octalpus)
Status | Released |
Platforms | Windows, macOS, Linux |
Author | daflame |
Genre | Simulation |
Tags | Action RPG |